Geff

Level 6
Creature· deroUniqueMediumRemaster
AC 21
HP 100
Speed 20 ft.
Fort +14
Ref +16
Will +11
Perc +9
Size Medium
Unique
Immunities confused, fear effects
Spells
Occult Innate Spells (DC 21, attack +13)
Languages aklo, azlanti, sakvroth
Senses darkvision
Skills medicine +13, acrobatics +12, stealth +12
Recall Knowledge society DC 32

Attacks

Melee Bonesaw +16/+11/+6(finesse)
Damage: 1d6+5 slashing
Melee Scalpel +16/+12/+8(agile, finesse, versatile P)
Damage: 1d4+5 slashing
Melee Scalpel +16/+12/+8(agile, thrown 10 ft., versatile P)
Damage: 1d4+5 slashing

Abilities

Vulnerable to Sunlightdefensive

Geff takes 10 untyped damage for every hour he's exposed to sunlight.

1,000 Cuts◆◆offensive

Geff hurls a barrage of scalpels, knives, and other nearby surgical instruments at his enemies, dealing 4d6 piercing damage to all creatures in a 15-foot cone (DC 24 reflex save).

Deep Cutoffensive

Requirements Geff's last action was a successful melee Strike

Geff drives his tool deeper, using his knowledge of anatomy to carve a bloody wound. Geff deals 2d6 slashing,1d6 persistent bleed damage to the target of the required Strike.

Medical Assessmentoffensive

Requirements Geff is within melee reach of a target

Geff Feints a target within melee reach, using Medicine instead of Deception, to graphically describe the wounds Geff longs to inflict.