Dero Stalker

Level 2
Creature· deroSmallRemaster
AC 19
HP 30
Speed 20 ft.
Fort +7
Ref +10
Will +3
Perc +5
Size Small
Common
Immunities confused
Spells
Occult Innate Spells (DC 17, attack +9)
Cantrips Daze, Light, Read Aura
Languages aklo, sakvroth
Senses darkvision
Skills acrobatics +8, stealth +8, thievery +8, medicine +5
Recall Knowledge society DC 16

Attacks

Melee Club +8/+3/-2
Damage: 1d6+2 bludgeoning
Melee Club +10/+5/+0(thrown 10 ft.)
Damage: 1d6+2 bludgeoning
Ranged Hand Crossbow +10/+5/+0 (range 60 ft.)(reload 1 ft.)
Damage: 1d6 piercing
Effect: lethargy poison

Abilities

Vulnerable to Sunlightdefensive

A dero stalker takes 4 untyped damage for every hour they're exposed to sunlight.

Dero Medicineoffensive(healing, manipulate)

Requirements The dero is wearing a cytillesh toolkit and has a hand free

The dero excises damaged flesh and crudely stitches wounds shut, healing themself or an ally in reach for 2d8 Hit Points. For 1 hour, the target has slashing weakness 2 and is immune to Dero Medicine. Effect: Dero Medicine

Exploit Lethargyoffensive

A creature afflicted with Lethargy Poison is Off-Guard to the dero stalker, and the stalker can choose to add the nonlethal trait to their attacks against the creature without taking the normal penalty.

Sneak Attackoffensive

A dero stalker deals 1d6 extra precision damage to creatures who are Off-Guard.

Description

Dero stalkers explore the surface world by night, seeking out victims to abduct. While hiding from the burning light of day, stalkers often assist with magisters' experiments.


Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world's surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experiments on unwilling subjects.

Deros, particularly the leading magisters, are fixated with curing their allergy to sunlight. To understand how the surface dwellers can withstand the light of the sun, deros conduct late-night raids on surface cities, abducting victims and performing terrible experiments on them. Those who survive are often returned with much of their memory erased and their bodies bearing mysterious scars.

The largest dero settlements are built around esoteric machines of floating crystals. As these crystals grind against each other and hum with sickening blue energy, crystal flakes and powdery residue collect beneath the machinery. Dero magisters gather these products, creating tools and repurposing the crystals to power magical items.