Dero Sentry

Level 5
Creature· deroUncommonSmallRemaster
AC 21
HP 75
Speed 20 ft.
Fort +15
Ref +12
Will +8
Perc +10
Size Small
Uncommon
Immunities confused
Weaknesses vulnerable to sunlight 10
Spells
Occult Innate Spells (DC 22, attack +14)
Languages aklo, azlanti, sakvroth
Senses darkvision
Skills athletics +12, acrobatics +10, intimidation +10, stealth +10, medicine +8
Recall Knowledge society DC 22

Attacks

Melee Greatclub +15/+10/+5(backswing, shove)
Damage: 1d10+8 bludgeoning
Melee Bola +13/+8/+3(nonlethal, ranged-trip, thrown 20 ft.)
Damage: 1d6+8 bludgeoning

Abilities

Vulnerable to Sunlightdefensive

A dero sentry takes 10 untyped damage for every hour they're exposed to sunlight.

Dero Medicineoffensive(healing, manipulate)

Requirements The dero is wearing a cytillesh toolkit and has a hand free

The dero excises damaged flesh and crudely stitches wounds shut, healing themself or an ally in reach for (2d8+10) healing Hit Points. For 1 hour, the target has slashing weakness 2 and is immune to Dero Medicine. Effect: Dero Medicine

Focused Blowoffensive(flourish)

The dero sentry winds up, readying themselves to take a massive swing with their weapon. If the next action the dero sentry takes is a melee Strike, they deal an additional 1d8 damage with that Strike.