Cleansing Pool
Level 5Hazard (Complex)HazardUncommonLargeRemaster
AC 22
HP 52 (BT 26)
Speed 0 ft.
Fort +17
Ref +9
Will +0
Perc +0
Size Large
Uncommon
Complex Hazard
Stealth +14
Disable DC 24 thievery to scratch out the runes creating the effect, DC 20 occultism (expert) or DC 20 demon-lore (expert) to determine the password that identifies the party as believers, or Dispel Magic (3rd-rank; counteract DC 22); two total successes are required to deactivate the pool.
Immunities critical hits, precision
Recall Knowledge arcana DC 22
Abilities
Echoing Spring↺offensive
Trigger a creature within 10 feet can see or hear the cleansing pool --- Effect each creature within range must succeed a DC 22 will save or become Fascinated, using all of their available actions to move toward and into the pool. The hazard then rolls initiative.
Drown the Nonbelievers↺offensive
Trigger a Fascinated creature enters the pool --- Effect the waters rush up to encircle the creature, which must succeed on a DC 22 fortitude save or begin drowning.
Description
The swirling water in this pool entices anyone who can see or hear it to wander into its depths, drowning its victims.