Cleansing Pool

Level 5Hazard (Complex)
HazardUncommonLargeRemaster
AC
22
HP
52 (BT 26)
Speed
0 ft.
Perception
+0
Fort
+17
Ref
+9
Will
+0
Stealth DC
14
Immunities critical-hits, precision
Recall Knowledge DC 22 (arcana)

Abilities

Echoing Spring

Trigger a creature within 10 feet can see or hear the cleansing pool


Effect each creature within range must succeed a DC 22 will save or become Fascinated, using all of their available actions to move toward and into the pool. The hazard then rolls initiative.

Drown the Nonbelievers

Trigger a Fascinated creature enters the pool


Effect the waters rush up to encircle the creature, which must succeed on a DC 22 fortitude save or begin drowning.

Disable DC 24 thievery to scratch out the runes creating the effect, DC 20 occultism (expert) or DC 20 demon-lore (expert) to determine the password that identifies the party as believers, or Dispel Magic (3rd-rank; counteract DC 22); two total successes are required to deactivate the pool.

The swirling water in this pool entices anyone who can see or hear it to wander into its depths, drowning its victims.