Balance Point

Level 3Hazard
HazardUncommonLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
10
Recall Knowledge DC 20 (arcana)

Abilities

Tipping Floor

Trigger A creature walks onto one side of the false floor


Effect The triggering creature falls into the pit and takes 20 bludgeoning damage from the fall unless they . It's a DC 20 athletics check to climb the pit walls.

Disable DC 20 thievery (trained) to attach the balanced stone floor piece to the actual floor and lock it in place, or DC 23 crafting (trained) to jury-rig a quick bit of extra support to prevent the floor from tilting

A 40-foot deep pit is obscured by a false floor set over a single balance point. Pressure on either side to the east or west causes occupants to fall into the depths below.