Balance Point
Level 3HazardHazardUncommonLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Uncommon
Stealth +10
Disable DC 20 thievery (trained) to attach the balanced stone floor piece to the actual floor and lock it in place, or DC 23 crafting (trained) to jury-rig a quick bit of extra support to prevent the floor from tilting
Recall Knowledge arcana DC 20
Abilities
Tipping Floor↺defensive
Trigger A creature walks onto one side of the false floor --- Effect The triggering creature falls into the pit and takes 20 bludgeoning damage from the fall unless they Grab an edge. It's a DC 20 athletics check to climb the pit walls.
Description
A 40-foot deep pit is obscured by a false floor set over a single balance point. Pressure on either side to the east or west causes occupants to fall into the depths below.