Barnacle Barnaby (5-6)

Level 4
Creature· amphibiousUniqueMediumLegacy
AC 21
HP 32 (void healing)
Speed 25 ft.
Fort +10
Ref +13
Will +10
Perc +10
Size Medium
Unique
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Languages common, necril, thalassic
Senses darkvision
Speeds 25 ft., swim 30 ft.
Skills acrobatics +12, athletics +12, stealth +12, deception +11, survival +10
Recall Knowledge religion DC 29

Attacks

Melee Jaws +13/+8/+3(finesse, unarmed)
Damage: 1d6+7 piercing
Effect: ghoul ghoul fever
Melee Claw +13/+9/+5(agile, finesse, unarmed)
Damage: 1d4+7 slashing
Melee Scimitar +12/+7/+2(forceful, sweep)
Damage: 1d6+7 slashing
Ranged Double-Barreled Pistol +11/+6/+1 (range 30 ft.)(concussive, double-barrel, fatal d8, reload 1 ft.)
Damage: 1d4 piercing

Abilities

Corpse Scent (Imprecise) 1 miledefensive

The lacedon can smell humanoid corpses in the water from up to 1 mile away.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Aquatic Ambushoffensive

45 feet Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet. Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.

Consume Fleshoffensive(manipulate)

Requirements The lacedon is adjacent to the corpse of a creature that died within the last hour.

The lacedon devours a chunk of the corpse and regains 3d6 healing Hit Points. It can regain Hit Points from any given corpse only once.

Ghoul Feveroffensive(disease)

Saving Throw DC 19 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 2d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a Ghoul the next midnight.

Paralyzing Spewoffensive(incapacitation, occult)

The lacedon discharges a spray of carrion vomit at a creature within 20 feet, dealing 1d6 poison damage with a DC 19 fortitude. A non-elf creature that fails its save is also Paralyzed. It can attempt a new save to end the paralysis at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save. The lacedon can't use Paralyzing Spew again for 1d4 rounds.

Description

Feared by mariners and coastal dwellers everywhere, the aquatic ghouls known as lacedons are said to be the spawn of an ancient crew of sailors who became lost at sea and were forced to resort to cannibalism to survive. Their appearance is the stuff of a diver's nightmare, supplementing the vicious traits of their land-bound kin with spines, fins, and wide mouths bristling with needle-sharp teeth like piscine predators of the nethermost ocean depths.


Devious and cunning, ghouls can be found anywhere corpses are laid to rest, forever seeking to satisfy their boundless craving for humanoid flesh.