Ghoul Crocodile

Level 4
Creature· amphibiousUncommonLargeLegacy
AC 20
HP 60 (void healing)
Speed 20 ft.
Fort +14
Ref +11
Will +8
Perc +11
Size Large
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Senses darkvision
Speeds 20 ft., swim 25 ft.
Skills athletics +12, stealth +9
Recall Knowledge religion DC 21

Attacks

Melee Jaws +14/+9/+4(unarmed)
Damage: 2d8 + 6 piercing
Effect: ghoul ghoul fever, grab
Melee Tail +14/+10/+6(agile)
Damage: 2d6 + 6 bludgeoning
Effect: ghoul paralysis

Abilities

Corpse Scent (Imprecise)interaction

The ghoul crocodile can smell humanoid corpses in the water up to 1 mile away.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Aquatic Ambushoffensive

Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet. Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.

Consume Fleshoffensive(manipulate)

Requirements The ghoul crocodile is adjacent to the corpse of a creature that died within the last hour

The ghoul crocodile devours a chunk of the corpse and regains 2d6 healing Hit Points. It can regain HP from any given corpse only once.

Death Rolloffensive(attack)

Requirements The ghoul crocodile must have a creature Grabbed

The ghoul crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature Prone. If it fails, it releases the creature.

Ghoul Feveroffensive(disease)

Saving Throw DC 19 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 2d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a ghoul the next midnight

Paralysisoffensive(incapacitation, occult)

Any living non-elf creature hit by a ghoul crocodile's tail must succeed at a DC 20 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.