Blood Elegecide (Doom Demon)

Level 5
Creature· amphibiousMediumRemaster
AC 22
HP 95
Speed 15 ft.
Fort +7
Ref +7
Will +6
Perc +15
Size Medium
Common
Weaknesses cold iron 6, holy 6
Spells
Divine Innate Spells (DC 22, attack +14)
Languages chthonian
Speeds 15 ft., swim 25 ft.
Skills deception +13, intimidation +13, diplomacy +12
Recall Knowledge religion DC 20

Attacks

Melee Tail +13/+8/+3
Damage: 1d6+8 bludgeoning
Ranged Blood Splatter +9/+4/-1 (range 30 ft.)(divine, magical, propulsive, unholy)
Damage: 1d6+6 spirit

Abilities

Telepathy (100 feet)interaction(aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Hope Vulnerabilityinteraction

The elegecide is fueled by the certainty of doom, which leaves it weakened by any hope. The first time each round that a creature critically fails at an attack or skill check against the elegecide, it experiences a burst of hope that leaves it Stunned 1.

Doom Auradefensive(aura, divine, fear)

30 feet The elegecide constantly emits telepathic warnings about future dangers and harm. When a non-demon creature ends its turn in the aura, it must attempt a DC 22 will save. If it fails, it becomes Frightened 1 (Frightened 2 on a critical failure).

Dorsal Lash◆◆offensive(mental)

The elegecide lashes out with its trailing dorsal fins, looping them around a target within 15 feet. It sends a burst of telepathic information about all the possible ways the target can be injured in the next minute. The target takes (5d4) mental damage and must attempt a DC 22 reflex save. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage and is Grabbed by the elegecide. Critical Failure The target takes double damage and is Restrained by the elegecide.