Sporespawn of Treerazer
Level 22Attacks
Abilities
The sporespawn of Treerazer cannot leave the Witchbole's sanctum.
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
60 feet. A faint, hazy green cloud surrounds the sporespawn of Treerazer, causing fungi to grow on plants in the area. A living creature in the aura must succeed at a DC 42 fortitude save or become Sickened 1 (Sickened 2 on a critical failure) from the sensation of these spores taking root on their bodies. A creature that's already sickened and fails their save against the aura of spores becomes Slowed 1 for 1 round because of excessive fungal growth on their bodies.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.