Sporespawn of Treerazer

Level 22
Creature· amphibiousUniqueHugeRemaster
AC 48
HP 432 (regeneration 40 (deactivated by holy))
Speed 60 ft.
Fort +38
Ref +38
Will +36
Perc +36
Size Huge
Unique
Resistances acid 20, cold 15, fire 15, physical 20 (except cold iron)
Weaknesses holy 20
Languages chthonian, common, elven, fey
Senses darkvision, truesight 60 ft.
Speeds 60 ft., fly 60 ft., swim 40 ft.
Skills athletics +38, intimidation +38, nature +38, religion +38, acrobatics +36, stealth +36, arcana +35, occultism +35
Recall Knowledge nature or religion DC 54

Attacks

Melee Jaws +40/+36/+32(agile, magical, reach 15 ft., unarmed, unholy)
Damage: 4d10+18 slashing
Melee Fungal Lash +40/+35/+30(magical, reach 20 ft., unholy)
Damage: 4d10+18 bludgeoning + 2d6 poison

Abilities

Site Boundinteraction

The sporespawn of Treerazer cannot leave the Witchbole's sanctum.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. Magicdefensive
Regeneration 40 (Deactivated by Holy)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Aura of Sporesdefensive(aura, fungus, poison, primal)

60 feet. A faint, hazy green cloud surrounds the sporespawn of Treerazer, causing fungi to grow on plants in the area. A living creature in the aura must succeed at a DC 42 fortitude save or become Sickened 1 (Sickened 2 on a critical failure) from the sensation of these spores taking root on their bodies. A creature that's already sickened and fails their save against the aura of spores becomes Slowed 1 for 1 round because of excessive fungal growth on their bodies.

Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.