Dedalon

Level 13
Creature· amphibiousUncommonMediumRemaster
AC 33
HP 235
Speed 25 ft.
Fort +23
Ref +26
Will +20
Perc +23
Size Medium
Uncommon
Immunities poison, water
Weaknesses cold iron 10, holy 10
Spells
Languages chthonian, common
Senses low-light-vision
Speeds 25 ft., swim 25 ft.
Skills athletics +27, thievery +27, deception +25, stealth +25, intimidation +24, diplomacy +22, society +22, survival +22
Recall Knowledge religion DC 33

Attacks

Melee Body +27/+22/+17(unholy)
Damage: 3d8+14 bludgeoning
Effect: improved push
Melee Flogging Arm +27/+22/+17(brutal, magical, reach 10 ft., unholy)
Damage: 3d6+14 slashing

Abilities

Coveted Iteminteraction

Embedded in the dedalon's body is their one most coveted item. It is usually a small object of negligible Bulk and is treated as if being worn by the demon.

+1 Status to All Saves vs. Magicdefensive
Desiccation Vulnerabilitydefensive

When a dedalon suffers from a dehydrating effect or hasn't drunk any water-based fluids for 1 hour, they take 4d6 mental damage. They revert to their natural form, and their coveted item (see above) becomes visible. The dedalon can't use Change Shape or Retch Bilge Water until they've taken an action to ingest a mundane or magical liquid.

Sabotaging Desiredefensive

When another creature has possession of the dedalon's coveted item (see above), the dedalon takes 2d6 mental damage every round they don't use at least 1 action in pursuit of recovering it.

Change Shapeoffensive(concentrate, divine, polymorph)

The dedalon takes on the appearance of a Medium humanoid. This doesn't change their Speeds or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning). They lose any unarmed attacks with the reach trait. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's tr

Disarming Tendrils◆◆offensive

Requirements A creature within 25 feet is holding the dedalon's coveted item (see above)

The dedalon's body momentarily elongates, their arm snaking unnaturally toward the target. The dedalon makes a flogging arm Strike against the required creature. On a success, they can attempt to Disarm their coveted item from the required creature (increasing the degree of success by one if the Strike was a critical success). The Disarm attempt neither applies nor counts toward the dedalon's multiple attack penalty.

Retch Bilge Water◆◆offensive(poison, water)

The dedalon vomits a 20-foot cone of tainted, sludgy bilge water. Each living creature in the area takes 13d6 poison damage (DC 33 reflex save). On a failure, the creature is also Sickened 1 (or Sickened 2 on a critical failure). The dedalon can't use Retch Bilge Water again for 1d4 rounds.

Improved Push 10 feetoffensive

Trigger The monster's last action was a successful Strike that lists Improved Push in its damage entry Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Improved Push lists a distance, change the distance the creature is pushed on a success to that distance.

Description

Formed from poignant desires and treacherous betrayals, dedalons impulsively act on emotion rather than any long-formed plots or plans. The kind of betrayal that forms a dedalon matches their own egotistical self-interest; on the High Seas, they tend to be born of those who led a failed mutiny or tried to steal valuable treasure from their shipmates. Betrayal demons act as short-term sleeper agents, given specific assignments or targets then sent to serve another demon lord before their short-sighted greed gets the better of them.

Perhaps symbolic of their unsatisfied desires, dedalons suffer from an almost unquenchable thirst. When hydrated, dedalons can take on flawless humanoid disguises, but without water they are left dried and ropy, with a shrunken head and limbs that twist away from their torso in unsettling ways.