Vamollaroth

Level 21
Creature· amphibiousUniqueGargantuanRemaster
AC 45
HP 355 (regeneration 30 (deactivated by acid, cold, or fire))
Speed 25 ft.
Fort +32
Ref +29
Will +32
Perc +36
Size Gargantuan
Unique
Weaknesses cold iron 20, holy 20
Spells
Languages common, fey, thalassic, chthonian
Senses darkvision
Speeds 25 ft., fly 20 ft., swim 30 ft.
Skills athletics +39, intimidation +37, stealth +35, nature +21, acrobatics +19
Recall Knowledge religion DC 52

Attacks

Melee Jaws +39/+34/+29(magical, reach 10 ft., unarmed, unholy)
Damage: 4d10+18 piercing + 2d6 poison
Effect: improved grab
Melee Tongue +39/+35/+31(agile, magical, reach 30 ft., unholy)
Damage: 4d8+18 bludgeoning
Effect: tongue grab

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. Magicdefensive
Regeneration 30 (Deactivated by Acid, Cold, or Fire)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Purity Vulnerabilitydefensive

Vamollaroth revels in the foulness he exudes and becomes distraught when contaminations are purified. The first time in a round when a contamination is purified (such as via Cleanse Cuisine) or a toxin is counteracted (such as via Cleanse Affliction) with 30 feet of him, Vamollaroth takes 8d6 mental damage.

Stenchdefensive(aura, olfactory)

60 feet. Vamollaroth exudes an almost physical reek. A creature entering the aura or starting its turn in the aura must succeed at a DC 41 fortitude save or become Sickened 2 (plus Slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against poison and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. Effect: Vamollaroth Stench

Song of the Swampoffensive(auditory, emotion, mental, primal)

Frequency once per 10 minutes Effect The mobogo unleashes a booming croak. All boggards and mobogos within 50-foot emanation gain a +2 status bonus to damage rolls and saves against fear for 1 round. Other creatures in the area of effect must attempt a DC 44 will save. Success The creature is unaffected and is temporarily immune for 24 hours. Failure The creature is Slowed 1 for 1d4 rounds. Critical Failure The creature is Slowed 2 for 1d4 rounds. Effect: Song of the Swamp

Spew Pollution◆◆offensive(poison, primal)

Vamollaroth spews a foul slurry of pollution and toxic sludge in a 60-foot cone. Creatures in the area take 20d6 poison damage and must attempt a DC 44 reflex save. Vamollaroth can't Spew Pollution again for 1d4 rounds. Critical Success The creature takes no damage. Success The creature takes half damage. Failure The creature takes full damage and is exposed to a level 18 variant of brain worm. Critical Failure As failure but double damage. Brain Worm Saving Throw DC 44 fortitude Onset 1 day Stage 1 Stupefied 2 (1 day) Stage 2 stupefied 2, and whenever you take damage, you must succeed at a Will save against the disease's DC or become Confused for 1 round (1 day) Stage 3 Stupefied 3, and whenever you take damage, you must succeed at a Will save against the disease's DC or become confused for 1 minute (1 day) Stage 4 Stupefied 4 and confused, damage does not end the confused condition (1 day) Stage 5 Unconscious (1 day) Stage 6 death

Swallow Wholeoffensive(attack)

Hiuge, (4d10+9) bludgeoning, Rupture 60 The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed. A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space. Effect: Engulf and Swallow Whole If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.

Swamp Strideoffensive

Vamollaroth ignores difficult terrain caused by swamp terrain features.

Tongue Graboffensive

A creature hit by the mobogo's tongue becomes Grabbed by the mobogo. The creature isn't Immobilized, but it can't move beyond the reach of the mobogo's tongue. A creature can sever the tongue with a Strike against AC 43 that deals at least 30 slashing damage. This deals no damage to the mobogo but prevents it from using its tongue Strike until it regrows its tongue, which takes 1 round. The mobogo can move without ending the Grab as long as the creature remains within the tongue's reach.

Tongue Repositionoffensive

The mobogo attempts to move a creature Grabbed by its tongue. The mobogo rolls an athletics check against the creature's Fortitude DC. On a success, the mobogo moves the creature into any space within the tongue's reach. If it wishes, the mobogo can transfer the grabbed creature to its jaws.

Improved Graboffensive

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

Description

Mobogos are massive, swamp-dwelling monstrosities that combine the worst aspects of giant toads and evil dragons. Lazy, cruel, and greedy, these vile creatures make their lairs in the most ancient and primordial swamps. The boggards who call such places home worship mobogos as living demigods, regularly bringing sacrifices of food and valuables lest they become the next victims of the mobogos' boundless appetites.