Blood-Soaked Soil

Level 0Hazard
HazardMediumLegacy
AC 10
HP 10 (BT 5)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +6
Disable DC 18 diplomacy or DC 18 occultism (trained) to settle the spirits or DC 19 religion (trained) to bless the area
Recall Knowledge occultism DC 14

Abilities

Seep Blood

Trigger A creature enters the area --- Effect Blood seeps up from the earth, turning the area into sucking, gory mud. The area becomes difficult terrain for 1 hour. All creatures in or moving through the area must succeed at a DC 16 reflex save, or they become Immobilized until they can Escape.

Description

The blood of those who died in the area bubbles up from the earth, soaking the soil and turning it into a bloody morass.

Traits