Locking Door

Level -1Hazard
HazardMediumLegacy
AC 10
HP 10 (BT 5)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +8
Disable DC 14 athletics to push back against the door, DC 14 crafting to wedge the door open, or DC 20 thievery (trained) to jam the lock or open the lock afterward
Recall Knowledge occultism DC 13

Abilities

Shut In

Trigger A creature ends their move after passing through the doorway --- Effect With an ethereal gust shimmering in the air, the door creaks as it swings shut and locks. The haunted door pushes anyone in its space into an adjacent space in the connecting chamber. A creature that would be pushed and succeeds at a DC 16 reflex save selects which side of the door they end up on.

Description

A door (or other portal) slams shut and locks.

Traits