Locking Door
Level -1HazardHazardMediumLegacy
AC
10
HP
10
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+8
Recall Knowledge DC 13 (occultism)
Disable DC 14 athletics to push back against the door, DC 14 crafting to wedge the door open, or DC 20 thievery (trained) to jam the lock or open the lock afterward
A door (or other portal) slams shut and locks.