Phantom Footsteps

Level -1Hazard
HazardMediumLegacy
AC 10
HP 10 (BT 5)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +5
Disable DC 17 religion (trained) to ritually ward off lesser spirits or DC 18 occultism to exorcise the spirit
Recall Knowledge occultism DC 13

Abilities

Stalk

Trigger A creature passes by the footsteps' path --- Effect Footsteps with no visible source closely shadow the triggering creature, then stop. The triggering creature must attempt a DC 16 will save. --- Critical Success The creature is unaffected. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 3.

Description

Audible footsteps approach from behind, but their source is not apparent.

Traits