Bloodletting Scythe Blade
Level 6HazardHazardMediumLegacy
AC
24
HP
50 (BT 25)
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+11
Will
+0
Stealth DC
16
Immunities critical-hits, precision
Recall Knowledge DC 22 (arcana)
Attacks
Melee Scythe +20 (deadly-d12), Damage 2d12+4 slashing plus 1d6 bleed
Abilities
Falling Scythes↺
Trigger The trip wire is pulled or severed
Effect Both blades swing down, each one attacking all creatures under the ceiling grooves.
Disable DC 24 thievery (trained) to disable each blade
Two blades, each hidden in a 15-foot-long ceiling groove, are connected to a trip wire.