Bloodletting Scythe Blade

Level 6Hazard
HazardMediumLegacy
AC
24
HP
50 (BT 25)
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+11
Will
+0
Stealth DC
16
Immunities critical-hits, precision
Recall Knowledge DC 22 (arcana)

Attacks

Melee Scythe +20 (deadly-d12), Damage 2d12+4 slashing plus 1d6 bleed

Abilities

Falling Scythes

Trigger The trip wire is pulled or severed


Effect Both blades swing down, each one attacking all creatures under the ceiling grooves.

Disable DC 24 thievery (trained) to disable each blade

Two blades, each hidden in a 15-foot-long ceiling groove, are connected to a trip wire.