Boiling Tub Trap
Level 13HazardHazardMediumLegacy
AC 10
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +27
Disable DC 32 thievery (master) to safely remove the trip wire from the bomb
Recall Knowledge arcana DC 31
Abilities
Overflowing Boiling Water↺
Trigger The trip wire is pulled or severed --- Effect An acid flask detonates, spraying acid at nearby creatures and causing the tub of boiling water to burst in the same direction. All creatures in a 5-foot cone east of the triggered boiling tub trap take 3d6 persistent acid damage, 3 acid splash damage, and 8d6+20 fire damage (DC 31 reflex save).
Description
A snapped trip wire causes an alchemical bomb to detonate and blow up part of the tin tub, spilling boiling water all over the trap's victim.