Boiling Tub Trap

Level 13Hazard
HazardMediumLegacy
AC
10
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
27
Recall Knowledge DC 31 (arcana)

Abilities

Overflowing Boiling Water

Trigger The trip wire is pulled or severed


Effect An acid flask detonates, spraying acid at nearby creatures and causing the tub of boiling water to burst in the same direction.

All creatures in a 5-foot area east of the triggered boiling tub trap take 3d6 persistent acid damage, 3 acid splash damage, and 8d6+20 fire damage (DC 31 reflex save).

Disable DC 32 thievery (master) to safely remove the trip wire from the bomb

A snapped trip wire causes an alchemical bomb to detonate and blow up part of the tin tub, spilling boiling water all over the trap's victim.