Breakaway Ladder
Level 4HazardHazardUncommonLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Uncommon
Stealth +12
Disable DC 25 thievery (trained) or DC 22 crafting (trained) to secure the ladder's anchors so they won't break
Recall Knowledge arcana DC 21
Abilities
Rip Free↺offensive
Trigger More than 3 Small creatures or more than 1 Medium creature climbs the ladder at the same time --- Effect The ladder's anchors rip free from the wall, dropping the ladder and anyone on it into area B1 . Anyone on the ladder falls 50 feet, taking falling damage as appropriate. A creature at the top of the ladder can attempt a DC 21 acrobatics check or Reflex save to Grab an Edge and cling to the side of the pit in area A9 . A creature lower on the ladder can attempt to grab a handhold on the shaft's wall, but in this case the check increases to DC 25 acrobatics.
Description
The rope ladder rips free from its anchors and drops into the pit.