By the Horns

Level 10Hazard (Complex)
HazardUniqueLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Unique
Complex Hazard
Stealth +22
Disable DC 27 athletics (master) to tug one of the ox's ears, DC 32 arcana, DC 32 nature, DC 32 occultism, or DC 32 religion (expert) to distract the Ox with a display of magic, or DC 35 acrobatics (expert) to dangle in front of the Ox's eyes and obscure its vision; three successes are required to disable the hazard
Recall Knowledge arcana DC 37

Abilities

Tossoffensive

Trigger A creature reaches the Granite Ox's head or attempts a skill check to disable the hazard --- Effect The Granite Ox tosses its head. Creatures in the area (2d12+13) bludgeoning damage must attempt a DC 29 fortitude saving throw. The hazard rolls initiative. --- Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is knocked Prone. Critical Failure The creature takes double damage, is knocked prone, and takes 1d12 persistent bleed damage as it scrapes across the Ox's scales.

Description

The head of the Granite Ox tosses back and forth as the creature charges toward Dhuraxilis.