The Ketos

Level 7Hazard (Complex)
HazardUniqueLargeRemaster
AC
25
HP
60 (BT 30)
Speed
0 ft.
Perception
+0
Fort
+20
Ref
+12
Will
+0
Stealth DC
19
Recall Knowledge DC 33 (arcana)

Attacks

Melee Tentacle +18, Damage 2d10+9 slashing

Abilities

Grasp of the Depths

Trigger The Tide Hunter enters the Ketos's hunting grounds


Effect The Ketos uses its eight tentacles to seize the ship, holding it in place. The hazard then rolls initiative.

Disable DC 27 acrobatics, DC 27 athletics, or DC 27 diplomacy or DC 23 sailing-lore to help the crew of the Tide Hunter escape the Ketos; three total successes are required to disable the hazard

A shadow the size of an island appears in the water beneath the ship.