Malfunctioning Perfumery (Freestanding)

Level 22Hazard (Complex)
HazardUniqueLargeRemaster
AC 48
HP 150 (BT 75)
Speed 0 ft.
Fort +43
Ref +39
Will +0
Perc +0
Size Large
Unique
Complex Hazard
Stealth +45
Disable DC 52 crafting (legendary) to quickly introduce neutralizing agents into the alchemical machinery, DC 55 thievery (master) to disable the mechanized portions of the devices, or DC 55 arcana (master) to counteract magical elements; four total successes are required to disable the hazard (destroying one of the four workbenches counts as one success)
Immunities critical hits, precision
Recall Knowledge arcana DC 54

Abilities

Pungent Clouddefensive

Trigger The door to area B11 is opened or a creature enters the area, or any open flame is brought into area B11 --- Effect The musky fog filling the perfume laboratory billows out into the hall, spreading 5 feet from the doorway and expanding by another 5 feet each round the door remains open. All creatures within the fog become Concealed, and all creatures outside the fog become concealed to creatures within it. Creatures in the fog must succeed at a DC 45 fortitude save or become Sickened 1 (Sickened 2 on a critical failure); this is a poison effect. If the pungent cloud was triggered by open flame, chemicals in the air ignite into a flash of fire, dealing 6d6 fire,6d6 poison damage to all creatures in the area (DC 45 reflex save), after which the pungent cloud disperses. The hazard then rolls initiative.

Description

The magically and mechanically automated tools Sorshen used to aid in the crafting of perfume on the long, eastern workbench have interacted in unexpected ways, transforming the workshop into a dangerous peril.