Caliddo Haruvex

Level 10
Creature· evilMediumLegacy
AC
31
HP
175
Speed
25 ft.
Perception
+19
Fort
+21
Ref
+19
Will
+18
Immunities bleed, cold, death-effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills athletics +23, intimidation +22, religion +19
Recall Knowledge DC 27 (religion)

Attacks

Melee Frost Greatsword +24 (cold, magical, versatile-p), Damage 2d12+10 slashing plus 1d6 cold
Melee Fist +23 (agile, cold, unarmed), Damage 2d6+10 bludgeoning plus 1d6 cold
Ranged Frost Composite Longbow +21 (cold, deadly-d10, magical, propulsive, reload 0 ft., volley 30 ft.), Damage 2d8+6 piercing plus 1d6 cold

Abilities

Attack of Opportunity
Rejuvenation

When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.

Sacrilegious Aura

30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +17.

Void Healing
Devastating Blast◆◆

The graveknight unleashes a 30-foot area of energy. Creatures in the area take 6d12 cold damage (DC 29 reflex save).

The graveknight can use this ability once every 1d4 rounds.

Graveknight's Curse

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

Saving Throw DC 33 will save


Onset 1 hour

Stage 1 Doomed 1 and cannot remove the armor (1 day)

Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

Stage 3 dies and transforms into the armor's graveknight.

Effect: Graveknight's Curse

Phantom Mount◆◆◆

HP 58; AC 27, Fort +17, Ref +15, Will +14


The graveknight summons a supernatural mount as per Marvelous Mount, heightened to a level equal to half the graveknight's level.

Unlike phantom steed , the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).

If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.

Weapon Master

The graveknight has access to the critical specialization effects of any weapons it wields.

Graveknights are undead warriors granted unlife by a cursed suit of armor.