Forged Bones

Level 3
Creature· evilUncommonLargeLegacy
AC 17
HP 40 (void healing)
Speed 30 ft.
Fort +12
Ref +9
Will +6
Perc +10
Size Large
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Spells
Divine Innate Spells (DC 17, attack +9)
Languages dwarven, necril, sakvroth
Senses darkvision
Skills athletics +10, acrobatics +9, intimidation +9
Recall Knowledge religion DC 20

Attacks

Melee War Axe +10/+5/+0(dwarf, sweep, two-hand 1d12)
Damage: 1d8+7 slashing

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Forge-Flame Breath◆◆offensive(divine)

The forged bones calls on the power contained in its mask to shoot a burst of forge-hot flames at intruders, dealing 3d6 fire damage in a 15-foot cone (DC 17 reflex save). The forged bones can't use Breath Weapon again for 1d4 rounds.

Traits