Caustic Dart Trap

Level 11Hazard (Complex)
HazardMediumLegacy
AC 31
HP 80 (BT 40)
Speed 0 ft.
Fort +24
Ref +15
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +10
Disable DC 32 thievery (master) to sufficiently jam the tubes to make the trap unable to attack creatures in a single 5-foot square in the room, or DC 34 crafting (master) to alter one of the three launching mechanisms.
Immunities critical hits, precision
Recall Knowledge arcana DC 28

Attacks

Melee Caustic Dart +28/+23/+18
Damage: 2d4+5 piercing + 4d4+8 acid

Abilities

Dart Barrage

Trigger A creature reaches the midpoint of the hall --- Effect The trap makes an acid dart against three different random creatures in the hall. The trap then rolls initiative.

Description

Three launching mechanisms built into the mudbrick walls expel darts containing acidic chemicals. All three launching mechanisms must be disabled or destroyed to deactivate the trap.