Caustic Dart Trap

Level 11Hazard (Complex)
HazardMediumLegacy
AC
31
HP
80 (BT 40)
Speed
0 ft.
Perception
+0
Fort
+24
Ref
+15
Will
+0
Stealth DC
10
Immunities critical-hits, precision
Recall Knowledge DC 28 (arcana)

Attacks

Melee Caustic Dart +28, Damage 2d4+5 piercing plus 4d4+8 acid

Abilities

Dart Barrage

Trigger A creature reaches the midpoint of the hall


Effect The trap makes an acid dart against three different random creatures in the hall. The trap then rolls initiative.

Disable DC 32 thievery (master) to sufficiently jam the tubes to make the trap unable to attack creatures in a single 5-foot square in the room, or DC 34 crafting (master) to alter one of the three launching mechanisms.

Three launching mechanisms built into the mudbrick walls expel darts containing acidic chemicals. All three launching mechanisms must be disabled or destroyed to deactivate the trap.