Caustic Dart Trap
Level 11Hazard (Complex)HazardMediumLegacy
AC
31
HP
80 (BT 40)
Speed
0 ft.
Perception
+0
Fort
+24
Ref
+15
Will
+0
Stealth DC
10
Immunities critical-hits, precision
Recall Knowledge DC 28 (arcana)
Attacks
Melee Caustic Dart +28, Damage 2d4+5 piercing plus 4d4+8 acid
Abilities
Dart Barrage↺
Trigger A creature reaches the midpoint of the hall
Effect The trap makes an acid dart against three different random creatures in the hall. The trap then rolls initiative.
Disable DC 32 thievery (master) to sufficiently jam the tubes to make the trap unable to attack creatures in a single 5-foot square in the room, or DC 34 crafting (master) to alter one of the three launching mechanisms.
Three launching mechanisms built into the mudbrick walls expel darts containing acidic chemicals. All three launching mechanisms must be disabled or destroyed to deactivate the trap.