Champion of Rovagug

Level 5
Creature· humanMediumRemaster
AC
25
HP
70
Speed
20 ft.
Perception
+10
Fort
+12
Ref
+8
Will
+10
Languages common
Skills athletics +13, intimidation +12, deception +10, religion +8, survival +8
Recall Knowledge DC 20 (religion, society)

Attacks

Melee Fearsome Greataxe +13 (magical, sweep), Damage 1d12+8 slashing
Melee Javelin +10 (thrown 30 ft.), Damage 1d6+8 piercing
Melee Gauntlet +13 (agile, free-hand), Damage 1d4+8 bludgeoning

Abilities

Champion's Aura

15 feet. Any follower of Rovagug in the aura knows the champion is a champion of Rovagug. Enemies in the aura take a –1 circumstance penalty to saves against fear, and an enemy that ends its turn in the aura can't reduce the value of its Frightened condition below 1. The aura can be suppressed or resumed with a single action, which has the concentrate trait, and ends if the champion falls Unconscious.

Destructive Vengeance

Trigger An enemy in the champion's aura damages the champion


Effect The champion increases the amount of damage they take by 2d6 and deals 2d6 spirit damage to the triggering enemy. In addition, until the end of the champion's next turn, the champion's Strikes against the triggering creature deals 2 extra spirit damage.

Axe Swipe◆◆

The champion makes a melee Strike with a +1 circumstance bonus to the attack roll and compares the roll to the AC of up to two foes that are in reach and adjacent to each other. The champion rolls damage only once and applies it to each creature they hit. This counts as two attacks toward their multiple attack penalty.

Fearsome Armament

The champion grants their greataxe the Fearsome rune while they wield it.

There are perhaps no mortals more anathematic to peace than champions of Rovagug or other destructive deities.


Villains pursue selfish and cruel goals, trampling over anyone in their way.