Fiend Caller

Level 3
Creature· humanRareMediumRemaster
AC 17
HP 35
Speed 25 ft.
Fort +7
Ref +9
Will +8
Perc +8
Size Medium
Rare
Spells
Occult Prepared Spells (DC 20, attack +12)
Occult Innate Spells (DC 20, attack +12)
Languages chthonian, common, daemonic, diabolic, requian
Skills occultism +16, diplomacy +15, religion +13, society +12, deception +10, intimidation +10
Recall Knowledge religion or society DC 23

Attacks

Melee Dagger +9/+5/+1(agile, finesse, versatile S)
Damage: 1d4+6 piercing + 1d4 persistent bleed
Melee Dagger +9/+5/+1(agile, thrown 10 ft., versatile S)
Damage: 1d4 persistent bleed + 1d4+6 piercing
Melee Fist +9/+5/+1(agile, finesse, nonlethal, unarmed)
Damage: 1d4+6 bludgeoning

Abilities

Legal Specialistinteraction

For encounters involving contracts and negotiations, the fiend caller is an 8th-level challenge.

Fiendish Contractoffensive(downtime, occult)

The fiend caller spends 1 day of downtime setting up a bargain between a mortal creature and a fiend the fiend caller knows well. The fiend caller attempts a Legal Lore check against the higher of the fiend's legal-lore or legal-lore. Success The mortal party receives one favor from the fiend, or the fiend becomes the mortal's minion for 1d4 days if they're on the same plane. Alternatively, if the GM allows the option, the mortal can receive a bargained contract of the fiend's level or lower. Failure The fiend caller fails to strike the bargain. Critical Failure The process fails, and the magical backlash makes the fiend caller Drained 2.

Fiendish Ritualistoffensive

A fiend caller can cast Binding Circle and Commune to contact fiends even though the rituals are beyond the normal rank the fiend caller could cast. Furthermore, they can use Legal Lore for the primary check when they do so instead of the listed skill.

Planar Communiqueoffensive

A fiend caller can cast Sending at will as an occult innate spell, but only to target a fiend they know well. The fiend can be on any plane.

Description

Fiend callers act as intermediaries to help mortals sell their souls or make other deals with fiends. You can adjust a fiend caller to be accompanied by a bound fiend. The fiend gains the minion trait, and you can replace the fiend caller's Spiritual Armament spell with Final Sacrifice.


Villains pursue selfish and cruel goals, trampling over anyone in their way.