Fiend Caller

Level 3
Creature· humanRareMediumRemaster
AC
17
HP
35
Speed
25 ft.
Perception
+8
Fort
+7
Ref
+9
Will
+8
Languages chthonian, common, daemonic, diabolic, requian
Skills occultism +16, diplomacy +15, religion +13, society +12, deception +10, intimidation +10
Recall Knowledge DC 23 (religion, society)

Attacks

Melee Dagger +9 (agile, finesse, versatile-s), Damage 1d4+6 piercing plus 1d4 bleed
Melee Dagger +9 (agile, thrown 10 ft., versatile-s), Damage 1d4 bleed plus 1d4+6 piercing
Melee Fist +9 (agile, finesse, nonlethal, unarmed), Damage 1d4+6 bludgeoning

Abilities

Legal Specialistinteraction

For encounters involving contracts and negotiations, the fiend caller is an 8th-level challenge.

Fiendish Contract

The fiend caller spends 1 day of downtime setting up a bargain between a mortal creature and a fiend the fiend caller knows well. The fiend caller attempts a Legal Lore check against the higher of the fiend's legal-lore or legal-lore.


Success The mortal party receives one favor from the fiend, or the fiend becomes the mortal's minion for if they're on the same plane. Alternatively, if the GM allows the option, the mortal can receive a bargained contract of the fiend's le

Fiendish Ritualist

A fiend caller can cast Binding Circle and Commune to contact fiends even though the rituals are beyond the normal rank the fiend caller could cast. Furthermore, they can use Legal Lore for the primary check when they do so instead of the listed skill.

Planar Communique

A fiend caller can cast Sending at will as an occult innate spell, but only to target a fiend they know well. The fiend can be on any plane.

Fiend callers act as intermediaries to help mortals sell their souls or make other deals with fiends. You can adjust a fiend caller to be accompanied by a bound fiend. The fiend gains the minion trait, and you can replace the fiend caller's Spiritual Armament spell with Final Sacrifice.


Villains pursue selfish and cruel goals, trampling over anyone in their way.