Zealot of Asmodeus
Level 4Attacks
Abilities
Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Trigger A creature the zealot can see damages a follower of Asmodeus other than the zealot Effect The zealot is affected by a Sure Strike spell. If the zealot makes an attack roll against anyone other than the triggering creature, the sure strike ends with no effect.
Cost the zealot expends a Harm spell Effect The zealot makes a melee Strike. If it hits, they damage the target with a 1-action harm spell. The target automatically gets a failure (or a critical failure if the Strike was a critical hit). The spell doesn't have the manipulate trait when cast this way.
The zealot deals 1d8 damage with their mace instead of 1d6.
Description
Zealots ferret out plots against their religion and seek justice for their church's followers. This zealot serves Asmodeus, but others might serve Abadar, Calistria, Iomedae, Norgorber, Pharasma, Sarenrae, or Zon-Kuthon. They often ride a War Horse wearing light barding. To depict a zealot's mount, add this horse to the encounter as an additional monster with its own actions, adjusting the encounter's XP budget accordingly.
Religions inspire devout individuals to uphold their tenets.