Charau-ka
Level 1Creature· chaoticSmallLegacy
AC
18
HP
18
Speed
25 ft.
Perception
+6
Fort
+7
Ref
+8
Will
+4
Languages draconic, mwangi
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +6, stealth +6, religion +4
Other Speeds climb 25 ft.
Recall Knowledge DC 15 (society)
Attacks
Melee Sickle +8 (agile, finesse, trip), Damage 1d4+3 slashing
Melee Whip +8 (disarm, finesse, nonlethal, reach, trip), Damage 1d4+3 slashing
Melee Thrown Debris +8 (thrown 20 ft.), Damage 1d6+3 bludgeoning
Abilities
Shrieking Frenzy
Trigger The charau-ka's turn begins.
Frequency once per hour
Effect The charau-ka is Quickened until the end of its turn, and can use the extra action to Stride or Strike. Due to its loud wailing while in a shrieking frenzy, the charau-ka can't speak and automatically critically fails all Stealth checks.
Thrown Weapon Mastery
When a charau-ka throws a weapon, the weapon gains the deadly d6 weapon trait. When it throws an improvised weapon, it doesn't take the -2 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.