Charau-ka

Level 1
Creature· chaoticSmallLegacy
AC 18
HP 18
Speed 25 ft.
Fort +7
Ref +8
Will +4
Perc +6
Size Small
Common
Languages draconic, mwangi
Senses darkvision, scent 30 ft. (imprecise)
Speeds 25 ft., climb 25 ft.
Skills athletics +6, stealth +6, religion +4
Recall Knowledge society DC 15

Attacks

Melee Sickle +8/+4/+0(agile, finesse, trip)
Damage: 1d4+3 slashing
Melee Whip +8/+3/-2(disarm, finesse, nonlethal, reach, trip)
Damage: 1d4+3 slashing
Melee Thrown Debris +8/+3/-2(thrown 20 ft.)
Damage: 1d6+3 bludgeoning

Abilities

Shrieking Frenzyoffensive(primal)

Trigger The charau-ka's turn begins. Frequency once per hour Effect The charau-ka is Quickened until the end of its turn, and can use the extra action to Stride or Strike. Due to its loud wailing while in a shrieking frenzy, the charau-ka can't speak and automatically critically fails all Stealth checks.

Thrown Weapon Masteryoffensive

When a charau-ka throws a weapon, the weapon gains the deadly d6 weapon trait. When it throws an improvised weapon, it doesn't take the -2 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.

Traits