Malarunk

Level 5
Creature· chaoticUniqueSmallLegacy
AC 22
HP 63
Speed 25 ft.
Fort +11
Ref +9
Will +13
Perc +13
Size Small
Unique
Spells
Divine Prepared Spells (DC 23, attack +13)
Languages boggard, draconic, mwangi
Senses darkvision, scent 30 ft. (imprecise)
Speeds 25 ft., climb 25 ft.
Skills religion +13, intimidation +11, athletics +10, stealth +8
Recall Knowledge society DC 30

Attacks

Melee Cinderclaw Gauntlet +13/+9/+5(agile, free-hand, versatile S)
Damage: 2d4 + 5 piercing
Melee Hatchet +12/+8/+4(agile, sweep)
Damage: 1d6+5 slashing
Melee Hatchet +12/+8/+4(agile, sweep, thrown 10 ft.)
Damage: 1d6 + 5 slashing
Melee Thrown Debris +11/+6/+1(thrown 20 ft.)
Damage: 2d6+5 bludgeoning

Abilities

Channel Smite◆◆offensive

Cost Expend a Harm or Heal spell. Malarunk siphon's the destructive energies of vitality or void energy through a melee attack and into his foe. Make a melee Strike and add the spell's damage to the Strike's damage. This is void damage if Malarunk expended a harm spell or vitality damage if he expended a heal spell. The spell is expended with no effect if his Strike fails or hits a creature that isn't damaged by that energy type (such as if he hit a non-undead creature with a heal spell).

Shrieking Frenzyoffensive(primal)

Trigger Malarunk's turn begins. Frequency once per hour Effect Malarunk is Quickened until the end of his turn, and can use the extra action to Stride or Strike. Due to his loud wailing while in a shrieking frenzy, Malarunk can't speak and automatically critically fails all Stealth checks.

Thrown Weapon Masteryoffensive

When Malarunk throws a weapon, the weapon gains the deadly d6 weapon trait. Furthermore, when Malarunk throws an improvised weapon, it doesn't take the -2 penalty for using an improvised weapon, nor does he take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.

Traits