Charau-ka Dragon Priest

Level 6
Creature· chaoticUncommonSmallLegacy
AC 23
HP 90
Speed 25 ft.
Fort +14
Ref +12
Will +15
Perc +15
Size Small
Uncommon
Immunities fire, paralyzed, sleep
Spells
Divine Prepared Spells (DC 25, attack +17)
Languages chthonian, draconic, mwangi
Senses darkvision, scent 30 ft. (imprecise)
Speeds 25 ft., climb 25 ft.
Skills intimidation +15, religion +15, athletics +13, survival +13, acrobatics +12
Recall Knowledge arcana or society DC 24

Attacks

Melee Longsword +17/+12/+7(magical, versatile P)
Damage: 2d8+6 slashing
Melee Bite +16/+11/+6
Damage: 1d10+6 piercing + 1d6 fire
Melee Claw +16/+12/+8(agile, unarmed)
Damage: 1d10+6 slashing
Melee Tail +16/+11/+6(reach 10 ft.)
Damage: 1d8+6 slashing
Melee Thrown Rock +15/+10/+5(thrown 20 ft.)
Damage: 2d6+6 bludgeoning

Abilities

Twisting Taildefensive

Trigger A creature within reach of the priest's tail uses a move action or leaves a square during a move action it's using. Effect The priest makes a tail Strike at the creature with a -2 penalty. If it hits, it disrupts the creature's action.

Breath Weapon◆◆offensive(divine, fire)

The priest breathes fire that deals 7d6 fire damage in a 30-foot cone (DC 23 reflex save). It can't use Breath Weapon again for 1d4 rounds.

Shrieking Frenzyoffensive(primal)

Trigger The charau-ka's turn begins. Frequency once per hour Effect The charau-ka dragon priest is Quickened until the end of its turn, and can use the extra action to Stride or Strike. While in the frenzy, the dragon priest can't speak and automatically critically fails Stealth checks, due to its loud wailing.

Thrown Weapon Masteryoffensive

Any weapon a charau-ka dragon priest throws gains the deadly d6 weapon trait. Furthermore, when a dragon priest throws an improvised weapon, it does not take the -2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.

Volcanic Eruption◆◆◆offensive(divine, fire)

Requirements The priest is standing on the ground.

The priest slams his fists into the ground, causing fire to erupt from the earth. Each non-worshipper of Dahak standing on the ground in a 15-foot emanation must succeed at a DC 25 reflex save or fall Prone and take 1d6 bludgeoning damage and 2d6 fire damage.