Clockwork Dancers

Level 7Hazard (Complex)
HazardUniqueMediumLegacy
AC 24
HP 58 (BT 29)
Speed 0 ft.
Fort +18
Ref +16
Will +12
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +16
Disable DC 25 thievery (expert) to deactivate the clockworks from the control panel. Two successes are needed to deactivate the trap.
Immunities critical hits, precision
Weaknesses sonic 10
Recall Knowledge arcana DC 33

Attacks

Melee Spinning Blade +18/+13/+8
Damage: 2d8+9 slashing

Abilities

Spring Attackoffensive

Trigger A creature ends its turn in F2 --- Effect Clockwork figures spring out from the pillars and attack anyone on the stage with a spinning blade Strike. The trap then rolls initiative.

Description

Several clockwork humanoid figures armed with spinning blades move throughout the area.