Clockwork Dancers
Level 7Hazard (Complex)HazardUniqueMediumLegacy
AC
24
HP
58 (BT 29)
Speed
0 ft.
Perception
+0
Fort
+18
Ref
+16
Will
+12
Stealth DC
16
Immunities critical-hits, precision
Weaknesses sonic 10
Recall Knowledge DC 33 (arcana)
Attacks
Melee Spinning Blade +18, Damage 2d8+9 slashing
Abilities
Spring Attack↺
Trigger A creature ends its turn in F2
Effect Clockwork figures spring out from the pillars and attack anyone on the stage with a spinning blade Strike. The trap then rolls initiative.
Disable DC 25 thievery (expert) to deactivate the clockworks from the control panel. Two successes are needed to deactivate the trap.
Several clockwork humanoid figures armed with spinning blades move throughout the area.