Clockwork Dancers

Level 7Hazard (Complex)
HazardUniqueMediumLegacy
AC
24
HP
58 (BT 29)
Speed
0 ft.
Perception
+0
Fort
+18
Ref
+16
Will
+12
Stealth DC
16
Immunities critical-hits, precision
Weaknesses sonic 10
Recall Knowledge DC 33 (arcana)

Attacks

Melee Spinning Blade +18, Damage 2d8+9 slashing

Abilities

Spring Attack

Trigger A creature ends its turn in F2


Effect Clockwork figures spring out from the pillars and attack anyone on the stage with a spinning blade Strike. The trap then rolls initiative.

Disable DC 25 thievery (expert) to deactivate the clockworks from the control panel. Two successes are needed to deactivate the trap.

Several clockwork humanoid figures armed with spinning blades move throughout the area.