Coldmire Pond

Level 8
Creature· aquaticHugeRemaster
AC 27
HP 135
Speed 20 ft.
Fort +16
Ref +19
Will +13
Perc +16
Size Huge
Common
Immunities bleed, paralyzed, poison, sleep
Resistances fire 10
Languages thalassic
Senses darkvision
Speeds 20 ft., swim 50 ft.
Skills athletics +18, stealth +18
Recall Knowledge nature DC 24

Attacks

Melee Clammy Pseudopod +20/+15/+10
Damage: 2d8+9 bludgeoning
Effect: grab

Abilities

Shallow Watersdefensive

The coldmire pond can occupy the same space as other creatures. Creatures who move through the coldmire pond treat it as difficult terrain. Two creatures both occupying the coldmire pond's space are flanking it, regardless of their actual positions within the coldmire pond.

Constrictoffensive

1d6 bludgeoning plus 1d6 cold, DC 25 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Drag Below◆◆offensive

Requirements The coldmire pond occupies the same space as a target it has Grabbed

The coldmire pond pulls the target below the surface. The target must succeed at a DC 26 reflex save or fall Prone and begin drowning.

Flash Flood◆◆offensive(primal, water)

Water surges out of the coldmire pond in a 20-foot emanation and crashes into nearby creatures, knocking them off their feet. Creatures in the area, as well as any creatures currently sharing the coldmire pond's space, take 4d8 bludgeoning damage and are knocked Prone (DC 26 reflex save). Creatures standing inside the coldmire pond treat their result as one step worse.

Description

Coldmire ponds are often mistaken for shallow pools of water, but these sentient bodies of living water actually crawl along the ground or float through other liquids. Coldmires are dangerous ambush predators, drowning creatures that stray too close to or, even more hazardously, stand or swim inside their waters.