Consuming Cabinet

Level 9Hazard (Complex)
HazardMediumRemaster
AC
28
HP
70 (BT 35)
Speed
0 ft.
Perception
+0
Fort
+21
Ref
+15
Will
+0
Stealth DC
20
Immunities critical-hits, precision
Recall Knowledge DC 26 (arcana)

Attacks

Melee Door +21, Damage 2d10+13 bludgeoning plus capture

Abilities

It's Alive!

Trigger A living creature moves adjacent to the cabinet


Effect The cabinet animates and makes a door Strike against one adjacent creature. The hazard then rolls initiative.

Capture

The target is trapped inside the cabinet's interior, gaining the Grabbed condition until it , another creature Forces Open the cabinet door (DC 32), or that cabinet door is destroyed. Each of the two cabinet interiors can contain one Medium creature, or two Small-sized creatures or smaller.

Batter

The cabinet shakes, dealing (2d10+13) bludgeoning damage to all creatures it has Grabbed.

Disable DC 30 thievery (expert) twice on cabinet; DC 28 crafting or DC 28 thievery (expert) to remove each or two doors

Animated cabinet imprisons intruders. The cabinet has two compartments; each can hold a single Medium creature or two Small-sized creatures or smaller.