Consuming Cabinet

Level 9Hazard (Complex)
HazardMediumRemaster
AC 28
HP 70 (BT 35)
Speed 0 ft.
Fort +21
Ref +15
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +20
Disable DC 30 thievery (expert) twice on cabinet; DC 28 crafting or DC 28 thievery (expert) to remove each or two doors
Immunities critical hits, precision
Recall Knowledge arcana DC 26

Attacks

Melee Door +21/+16/+11
Damage: 2d10+13 bludgeoning
Effect: capture

Abilities

It's Alive!offensive

Trigger A living creature moves adjacent to the cabinet --- Effect The cabinet animates and makes a door Strike against one adjacent creature. The hazard then rolls initiative.

Captureoffensive

The target is trapped inside the cabinet's interior, gaining the Grabbed condition until it Escapes, another creature Forces Open the cabinet door (DC 32), or that cabinet door is destroyed. Each of the two cabinet interiors can contain one Medium creature, or two Small-sized creatures or smaller.

Batteroffensive

The cabinet shakes, dealing (2d10+13) bludgeoning damage to all creatures it has Grabbed.

Description

Animated cabinet imprisons intruders. The cabinet has two compartments; each can hold a single Medium creature or two Small-sized creatures or smaller.