Corpse Disposal
Level 2HazardHazardMediumRemaster
AC
18
HP
30 (BT 15)
Speed
0 ft.
Perception
+0
Fort
+7
Ref
+7
Will
+0
Stealth DC
11
Immunities critical-hits, precision
Recall Knowledge DC 16 (arcana)
Abilities
Dispose↺
Trigger A creature steps onto the trapdoor (marked "T" on the map)
Effect The triggering creature falls into the pit. The creature can use the Grab an Edge reaction to avoid falling. Failing that, the creature falls 20 feet (taking 10 bludgeoning from the fall) and takes 3d6 piercing from the metal spikes jutting up from the pit's floor. A creature who takes damage from the spikes is exposed to tetanus.
Tetanus
Saving Throw DC 14 fortitude
Onset 10 days
Stage 1 Clumsy 1 (1 week)
Stage 2 Clumsy 2 and can't speak (1 day)
Stage 3 Paralyzed with spasms (1 day)
Stage 4 death
Disable DC 18 thievery (trained) to jam the trapdoor open
A wooden trapdoor conceals a spike-filled pit 10 feet square and 20 feet deep. The DC to Climb out of the pit is DC 10 athletics.