Corpse Sugi

Level 12
Creature· evilUncommonHugeLegacy
AC 32
HP 242 (void healing)
Speed 20 ft.
Fort +26
Ref +20
Will +20
Perc +20
Size Huge
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances bludgeoning 10, piercing 10
Weaknesses axe vulnerability 10, fire 10
Languages arboreal, fey, necril
Senses darkvision
Skills athletics +24, stealth +18
Recall Knowledge religion DC 32

Attacks

Melee Branch +26/+21/+16(reach 15 ft.)
Damage: 1d6 mental + 3d12+10 bludgeoning
Melee Root +26/+22/+18(agile, reach 20 ft., trip)
Damage: 3d12+10 bludgeoning + 1d6 mental
Effect: grab
Ranged Rotten Fruit +22/+17/+12 (range 20 ft.)(splash)
Damage: 3d4+7 bludgeoning + 3d6 splash poison

Abilities

Sugi Treeinteraction

When it isn't in danger, the corpse sugi spends 1 minute rooting to the earth, becoming planted in place. While the corpse sugi is planted and immobile, creatures must actively Seek and succeed at a DC 38 perception Check to detect the Corpse Sugi's true nature.

Axe Vulnerabilitydefensive

The corpse sugi takes 10 additional damage from axes.

Thoughtblightdefensive(aura, poison, primal)

30 feet. The mind of a non-nindoru sapient living creature that enters or starts their turn in the corpse sugi's aura becomes infested with invasive thoughts of cruelty and anguish, and must succeed at a DC 29 will save or become Stupefied 1 (or Stupefied 2 on a critical failure). This condition persists for 1 minute after the creature leaves the aura. A creature that succeeds on the saving throw is temporarily immune to thoughtblight for 1 minute.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Take Rootoffensive(primal)

Requirements The corpse sugi has a creature Grabbed or Restrained

The corpse sugi buries its roots into the creature, dealing (1d6+13) piercing damage and draining the target's life force (DC 32 fortitude save). On a failure, the creature is Drained 1 (or increases the value by 1 if already drained), and the corpse sugi regains 10 HP. If this would make a creature Drained 5, the creature dies.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Corpseroots are rotten, undead trees that grow bright-red poisonous fruit and spread blight to surrounding plants, transforming healthy trees into new corpseroots. These cunning killers drain the life from creatures through their root systems, posing as dead trees until their victims come within reach.

Corpseroots most commonly form from rotten husks of trees that died from supernatural blights, making them common threats in the Fangwood and Fierani forests. The most powerful are ancient trees used as shrines and sacrificial altars, their roots absorbing the blood, flesh, and terror of those condemned under their boughs. Some of these ancient corpseroots still command the respect and devotion of the cults that inadvertently created them.

Traits