Creeping Slime

Level 1Hazard
HazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +7
Disable DC 17 thievery (trained) to carefully push the slime away without causing it to grow, DC 17 crafting (one action) to neutralize it with alchemical reagents, or Dispel Magic (2nd rank; counteract DC 15 [DC 18 in Subtier 3-4]) to counteract the magic animating it. Casting a 1st-rank or higher spell with the water trait washes away the slime.
Recall Knowledge arcana DC 15

Abilities

Coat with Slime

Trigger A creature steps into the slime covering the steps and upper landing. --- Effect The slime rapidly climbs across the creature's body, grows cold, and congeals. Creatures assaulted by the slime take (1d8+5) cold damage(DC 17 fortitude save); creatures that fail their save are also coated in slime, imposing a -5 foot circumstance penalty to their Speeds. The slime can't be easily cleaned away, and it requires ten minutes of bathing with clean water and soap to remove the slime.

Description

The thick green slime has been imbued with foul hag magic, making it cling to and grow over living creatures that touch it.