Phoenix Rune (1-2)
Level 0HazardHazardMediumLegacy
AC
10
HP
10
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+11
Recall Knowledge DC 14 (arcana)
Disable DC 15 acrobatics to approach without triggering the trap followed by DC 16 thievery (trained) to erase the rune, or Dispel Magic (1st rank, counteract DC 15) to counteract the rune.
A cloud of invisible magical sensors in a 5-foot square surrounds an invisible rune on the wall or floor.