Phoenix Rune (1-2)
Level 0HazardHazardMediumLegacy
AC 10
HP 10 (BT 5)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +11
Disable DC 15 acrobatics to approach without triggering the trap followed by DC 16 thievery (trained) to erase the rune, or Dispel Magic (1st rank, counteract DC 15) to counteract the rune.
Recall Knowledge arcana DC 14
Abilities
Screeching Talon↺
Trigger A creature enters the sensor area or fails any check to disable the phoenix rune. --- Effect A white-hot talon of flame bursts upward from the phoenix rune, dealing 1d8 fire damage to a creature within the sensor area. This gout of fire is accompanied by the screech of a phoenix audible up to 500 feet away. Creatures within a 20-foot radius of the sensor area (including the triggering creature) must succeed at a DC 13 fortitude save or be Deafened for 1 round.
Description
A cloud of invisible magical sensors in a 5-foot square surrounds an invisible rune on the wall or floor.