Crystal Dragon (Ancient, Spellcaster)

Level 16
Creature· dragonUncommonHugeRemaster
AC 39
HP 290
Speed 50 ft.
Fort +30
Ref +25
Will +28
Perc +29
Size Huge
Uncommon
Immunities fascinated, paralyzed, sleep
Resistances physical 10 (except adamantine)
Languages common, draconic, petran, sakvroth
Senses darkvision, scent 60 ft. (imprecise), tremorsense 60 ft. (imprecise)
Speeds 50 ft., fly 150 ft.
Skills athletics +35, diplomacy +31, intimidation +29, nature +29, survival +29, crafting +28, stealth +28, acrobatics +25, thievery +25
Recall Knowledge arcana DC 37

Attacks

Melee Jaws +32/+27/+22(magical, reach 15 ft.)
Damage: 3d10+17 piercing
Melee Claw +32/+28/+24(agile, magical, reach 10 ft.)
Damage: 3d8+17 slashing
Effect: crystallize
Melee Tail +30/+25/+20(magical, reach 20 ft.)
Damage: 3d12+17 bludgeoning

Abilities

+2 Status To All Saves vs. Primaldefensive
Cobblegemsdefensive(aura)

10 feet. The dragon constantly sheds crystalline scales onto the ground around it. The area is uneven ground (DC 34).

Shielding Stonedefensive

Requirements The dragon is on the ground and there is at least one unoccupied square between themself and the attacker

The dragon conjures a thin slab of stone in an unoccupied square between themself and the attacker. The dragon gains standard Cover against the triggering attack. The stone falls on the first person other than the dragon who enters that square, dealing 8d6 bludgeoning damage with a DC 34 reflex save. Otherwise, it crumbles harmlessly after 1 round.

Shimmering Armordefensive

When the dragon takes a critical hit from any attack that deals physical damage, its hide chips, releasing sharp slivers. All creatures in a 10-foot emanation take 13d8 piercing damage with a DC 34 reflex save.

Crystallizeoffensive(incapacitation, primal)

The claws of an ancient crystal dragon embed shards that slowly turns the flesh of those they Strike to crystal. The target must succeed at a DC 34 fortitude save or become Slowed 1 (Slowed 2 on a critical failure) for 1 minute. Further failed saves against crystallize increase the slowed condition. Once a creature's actions are reduced to 0 by crystallize, that creature becomes Petrified, turned into crystal instead of stone.

Lustrous Lungeoffensive(visual)

The dragon strikes a pose that makes its hide sparkle in the light. Each creature within 20-foot emanation must succeed at a DC 34 fortitude save or become Dazzled for 1 round.

Ornamental Breath◆◆offensive(primal)

The dragon exhales a torrent of shattered rocks and minerals in a 50-foot cone dealing 16d6 piercing damage (DC 37 reflex save). A creature who fails the save is weighed down by the stones, becoming Clumsy 1 (Clumsy 2 on a critical failure).

Description

Crystal dragons consider themselves among the more beautiful dragon species and expect others to recognize this. They see little need to accessorize their crystalline hides but might spend hours each day tending to their appearance. They clean themselves frequently, and each scale must be properly faceted and free of imperfections. A crystal dragon may retreat into its lair if its hide gets damaged, manually removing the damaged scales (a painful process!) and then waiting for the replacements to grow in.

Crystal dragons are also proud of their lairs, which typically contain hoards of gems and crystals. An individual dragon's creative nature shows through in their decor. So do their organizational skills—they can't tolerate a mess. Their habit of constantly updating and rearranging their spaces means visitors might see a fair bit of disarray, however, depending on their timing.