Deianire

Level 7
Creature· ghostUniqueMediumRemaster
AC 25
HP 80 (rejuvenation, void healing)
Speed 0 ft.
Fort +15
Ref +18
Will +17
Perc +16
Size Medium
Unique
Immunities bleed, death effects, paralyzed, poison, precision, unconscious
Resistances all 7 (except force, ghost touch, spirit, vitality; double vs non magical)
Languages common
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills intimidation +15, society +15
Recall Knowledge occultism or religion DC 33

Attacks

Melee Ghostly Hand +18/+14/+10(agile, finesse, magical, unarmed)
Damage: 2d8+8 void

Abilities

Site Boundinteraction

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenationdefensive(divine)

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Deafening Shriekoffensive(auditory, divine, emotion, fear, mental)

Deianire lets loose an awful screech, forcing each living creature within 30 feet to attempt a DC 25 fortitude save. On a failure, a creature is Deafened for 1 round. On a critical failure, a creature is deafened for 1 minute and Off-Guard for 1 round.

Judgmental Gazeoffensive

Deianire fixes her disapproval on a creature she can see within 30 feet. The target takes 4d6 void damage (DC 25 will save). On a failure, the creature is also Frightened 1 (or Frightened 2 on a critical failure).