Hungry Ghost

Level 6
Creature· ghostMediumRemaster
AC 23
HP 60 (rejuvenation, void healing)
Speed 0 ft.
Fort +12
Ref +15
Will +15
Perc +13
Size Medium
Common
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 5 (except force, ghost touch, spirit, vitality; double vs non magical)
Languages common, necril
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills religion +15, deception +14, diplomacy +14
Recall Knowledge occultism or religion DC 22

Attacks

Melee Ghostly Touch +17/+13/+9(agile, finesse, magical, unarmed)
Damage: 2d8+4 void

Abilities

Living Visageinteraction

While they have more than 30 HP, the hungry ghost appears to be a living creature. They have an automatic result of 34 on Deception checks and DCs to conceal their undead status and can Feed on the Living covertly.

Feed on the Living◆◆defensive(divine, void)

The hungry ghost touches a living creature in reach to steal its life force. If the ghost is in their living visage, they can disguise Feed on the Living as a benign touch and delay the effects for up to 1 minute while keeping the target unaware of the effect. A creature can be affected by only one delayed Feed on the Living at a time, and if the ghost loses their living visage during that minute, the delayed effect is lost. When Feed on the Living takes effect, the target takes (2d8+4) void damage, depending on the result of its DC 24 fortitude save. Critical Success The target's life energy overpowers the ghost. The hungry ghost takes 5 vitality damage, and the target is unaffected. Success The target takes half damage, and the hungry ghost regains HP equal to the damage dealt. Failure The target takes full damage and is Enfeebled 1 for 1 minute, and the hungry ghost regains HP equal to the damage dealt. Critical Failure The target takes double damage and is Enfeebled 2 for 1 minute, and the hungry ghost regains HP equal to the damage dealt.

Ravenous Undoingdefensive

In each 24-hour period, the hungry ghost must use Feed on the Living to consume 30 HP (any HP the ghost would gain count toward this total, even if the ghost has enough HP that they don't actually regain the full amount). If the ghost hasn't consumed enough HP, they mindlessly and recklessly feed on any living creature they come across until satiated.

Rejuvenationdefensive(divine)

When a hungry ghost is destroyed, they reform after 2d4 days fully healed at the location where they were last destroyed. They're only permanently destroyed when they have been given a proper burial, have had their grave cleaned and maintained for at least a year, or have been judged to be redeemed by Pharasma.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Description

Hungry ghosts arise from those who didn't receive proper burials or whose graves were neglected. They are not bound to a site or item but are compelled to see opportunities to commit good deeds in hopes of gaining favors that can aid them in achieving a final rest. Their need to feed on living energy often conflicts with this goal, however.


Tethered to the world after death by powerful emotions that haven't been resolved, ghosts haunt the living as sad echoes of their former selves. Rules for creating a ghost start on page 160 of Monster Core.