Spirit Hound

Level 1
Creature· ghostUncommonMediumRemaster
AC 17
HP 8 (rejuvenation, void healing)
Speed 0 ft.
Fort +7
Ref +9
Will +6
Perc +2
Size Medium
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 2 (except force, ghost touch, spirit, vitality)
Senses darkvision, scent 30 ft. (imprecise)
Speeds 0 ft., fly 30 ft.
Skills acrobatics +7, stealth +7, athletics +6, survival +6
Recall Knowledge occultism or religion DC 17

Attacks

Melee Ghostly Jaws +10/+6/+2(agile, finesse, magical)
Damage: 1d4+1 void

Abilities

Site Boundinteraction

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenationdefensive(divine)

The spirit hound returns with the Caretaker.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Frightful Moanoffensive(auditory, divine, emotion, fear, mental)

The spirit hound howls, forcing each living creature within 30-foot emanation to attempt a DC 15 will save. On a failure, the creature becomes Frightened 2 (Frightened 3 on a critical failure). On a success, the creature is temporarily immune to this hound's frightful moan for 1 minute.

Pack Attackoffensive

The spirit hound's Strikes deal 1d4 extra damage to creatures within the reach of at least two of its allies.