Shadefield Spirit

Level 5
Creature· ghostMediumRemaster
AC 20
HP 70 (rejuvenation, void healing)
Speed 0 ft.
Fort +8
Ref +12
Will +14
Perc +13
Size Medium
Common
Immunities death effects, disease, paralyzed, poison, precision, unconscious, bleed
Resistances all 5 (except force, ghost touch, spirit, vitality; double vs non magical)
Languages common, orcish, shoanti, varisian
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills intimidation +13, occultism +12, stealth +10
Recall Knowledge occultism or religion DC 20

Attacks

Melee Fiery Hand +15/+11/+7(agile, finesse, magical)
Damage: 1d6 persistent fire + 2d6 void

Abilities

Site Boundinteraction

The Shadefield spirit is bound to the Shadefields. A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenationdefensive(divine)

Putting Diskah Night Watcher's spirit to rest allows the Shadefield spirit to return to its original role as a guardian haunt. When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Cindery Assault◆◆offensive(divine)

The Shadefield spirit cries out in pain and anguish as flaming objects and debris fly about in a 30-foot emanation. Creatures in this area take 3d6 bludgeoning damage plus 1d6 persistent fire damage (DC 20 reflex save).

Corrupting Gaze◆◆offensive

The Shadefield spirit stares at a creature it can see within 30 feet. The target takes 3d6 void damage (DC 20 will save). A creature that fails its save is also Stupefied 1 for 1 minute.

Sworn to the Stormoffensive

The Shadefield spirit gains a +1 circumstance bonus to attacks against creatures that have attempted to Disable the Shoanti ancestor storm.

Description

The ghost commoner is an ordinary person who believes they died unjustly.


When some mortals die through tragic circumstances or without closure, their souls can linger and haunt a locale significant to them in life.