Demoniac Spirit (9-10)

Level 11
Creature· evilUniqueLargeLegacy
AC 31
HP 170 (void healing)
Speed 20 ft.
Fort +19
Ref +22
Will +24
Perc +22
Size Large
Unique
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 10 (except force, ghost touch, vitality; double vs non magical)
Spells
Arcane Innate Spells (DC 28, attack +20)
Languages common, cyclops, jotun, necril
Senses darkvision, lifesense 60 ft.
Speeds 20 ft., fly 40 ft.
Skills intimidation +21, acrobatics +19, stealth +19
Recall Knowledge religion DC 38

Attacks

Melee Spectral Claw +24/+19/+14(finesse, reach 20 ft.)
Damage: 2d12+8 void
Effect: drain life

Abilities

Lifesense 60 feetinteraction

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

+1 Status to All Saves vs. Vitalitydefensive
Vengeful Flashdefensive

Trigger A creature makes a successful melee attack against the spirit or makes a successful Acrobatics check to Tumble Through the spirit's space Effect The spirit emits a brief pulse of void energy that deals 5d6 void damage to the triggering creature (DC 28 reflex save).

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Abyssal Spiteoffensive(occult)

The spirit lashes out at a creature within 60 feet, dealing (2d12+8) mental damage (DC 30 will save).

Drain Lifeoffensive(divine)

When the demoniac spirit damages a living creature with its spectral claw Strike, the spirit gains 10 temporary Hit Points and the target must succeed at a DC 30 fortitude save or become Drained 1. Further damage dealt by the spirit increases the drained condition value by 1 on a failed save, to a maximum of drained 4. Effect: Drain Life

Ritual Transformationoffensive

The spirit has been absorbing energy through the ritual so it can transform itself once Urxehl manifests. Once the total value of all of the drained conditions the spirit has inflicted with drain life reaches 3, it loses its incorporeal trait as its body becomes solid. The spirit loses all of its immunities and resistances, it gains 40 Temporary Hit Points, and its Strength bonus increases to +0.