Demoniac Spirit (9-10)
Level 11Abilities
Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Trigger A creature makes a successful melee attack against the spirit or makes a successful Acrobatics check to Tumble Through the spirit's space Effect The spirit emits a brief pulse of void energy that deals 5d6 void damage to the triggering creature (DC 28 reflex save).
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The spirit lashes out at a creature within 60 feet, dealing (2d12+8) mental damage (DC 30 will save).
When the demoniac spirit damages a living creature with its spectral claw Strike, the spirit gains 10 temporary Hit Points and the target must succeed at a DC 30 fortitude save or become Drained 1. Further damage dealt by the spirit increases the drained condition value by 1 on a failed save, to a maximum of drained 4. Effect: Drain Life
The spirit has been absorbing energy through the ritual so it can transform itself once Urxehl manifests. Once the total value of all of the drained conditions the spirit has inflicted with drain life reaches 3, it loses its incorporeal trait as its body becomes solid. The spirit loses all of its immunities and resistances, it gains 40 Temporary Hit Points, and its Strength bonus increases to +0.