Devasance

Level 16
Creature· incorporealRareMediumRemaster
AC 38
HP 225 (void healing)
Speed 0 ft.
Fort +25
Ref +30
Will +28
Perc +30
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, precision, unconscious, poison
Resistances all 15 (except force, ghost touch, spirit, vitality; double vs non magical)
Weaknesses vitality 15
Spells
Occult Innate Spells (DC 37, attack +29)
Languages aklo, necril, shadowtongue
Senses greater-darkvision, lifesense 60 ft. (imprecise)
Speeds 0 ft., fly 30 ft.
Skills intimidation +33, acrobatics +31, stealth +30
Recall Knowledge religion DC 40

Attacks

Melee Void Hand +30/+26/+22(agile, finesse, magical)
Damage: 3d6+8 void + 2d6 spirit
Effect: living death

Abilities

Aura of Malaisedefensive(aura, void)

30 feet. A living creature that starts its turn in the devasance's aura must succeed at a DC 34 will save or become Slowed 1 (or Slowed 2 on a critical failure).

Drink Lifedefensive

Trigger A living creature takes void damage from the devasance Effect The devasance gains 25 temporary HP for 1 minute and becomes Quickened until the end of its next turn. It can use the extra action to Strike or Fly.

Void Shadowdefensive

While on a plane with the void trait or in the area of an effect with the void trait, the devasance's form disappears. It is naturally Invisible in this area, but becomes visible for 1 minute after it takes vitality damage.

Living Deathoffensive(curse, occult)

A creature hit by the devasance's void hand strike must attempt a DC 37 fortitude save. Critical Success The target is unaffected. Success The target takes on the appearance of a rotted or nearly skeletal undead version of itself and becomes Drained 1 for 1 round. If the target assumes another shape through a polymorph effect, it continues to look undead in its new shape. This change in appearance persists for 10 minutes. Failure As success, but with an unlimited duration. Healing effects on the target restore only half the Hit Points they normally would. Critical Failure As failure, but Drained 2. If a living creature dies while under the effects of this curse, their soul is transformed into a devasance upon death. The creature cannot be restored to life, nor can its soul move on to the afterlife, until it is slain again as a devasance.

Void Ray◆◆offensive(occult, void)

The devasance emits a ray of void energy from its chest in a 60-foot line. Living creatures in this area take 7d6 void damage (DC 37 fortitude save, plus Enfeebled 1 on a failure, or Enfeebled 2 on a critical failure; the condition has an unlimited duration in either case).

Description

Devasances are typically felt before they're seen, as they constantly sap vitality from creatures around them. On the Void, a devasance's aura can be easily confused for a pocket of particularly potent planar energy, especially as they meld into the darkness around them. Legless and incorporeal with glowing red eyes, these vaguely humanoid creatures are commonly confused for shadows, wraiths, or other forms of incorporeal undead.

Summoned to the Netherworld

Devasances can be found in the Netherworld, where they are sometimes summoned to serve. Their ability to sap light makes them powerful allies between the planes. However, the Netherworld is not always prepared to control their void essence, and devasances rarely understand the concept of planar diplomacy.