Drake Skeleton

Level 8
Creature· evilLargeLegacy
AC 26
HP 130 (void healing)
Speed 20 ft.
Fort +16
Ref +14
Will +12
Perc +14
Size Large
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Senses darkvision
Speeds 20 ft., fly 40 ft.
Skills athletics +18, stealth +16, acrobatics +14
Recall Knowledge religion DC 24

Attacks

Melee Fangs +20/+15/+10
Damage: 2d8+12 piercing
Melee Tail +20/+15/+10(reach 10 ft.)
Damage: 2d4+12 bludgeoning

Abilities

Fragile Wingsdefensive

When the drake skeleton is reduced to fewer than half its Hit Points, it can no longer fly. If it's aloft when this happens, it crashes immediately but can use the tatters of its wings to soften the landing, treating the fall as 20 feet shorter to calculate falling damage.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Draconic Frenzy◆◆offensive

The skeletal drake makes two Fangs Strikes and one Tail Strike in any order.

Description

Moving with sinuous grace, these flying drake skeletons are held aloft by rotting membranes stretched between their bony wings. Although just as mindless as other skeletons, skeletal drakes maintain much of the draconic ferocity and raw spite they possessed in life, allowing them to attack viciously.


Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.