Drowning Pit
Level 3Hazard (Complex)HazardMediumRemaster
AC 19
HP 60 (BT 30)
Speed 0 ft.
Fort +8
Ref +5
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +10
Disable DC 18 thievery (trained) to seal each water spout, DC 22 thievery (trained) to open the trapdoor, or DC 22 athletics to Force Open: Athletics the trapdoor
Immunities critical hits, precision
Recall Knowledge arcana DC 18
Abilities
Pitfall↺
Trigger A creature walks onto the trapdoor --- Effect The triggering creature falls in and takes damage from the fall, reduced by 5 feet for falling into the water (typically 12 bludgeoning damage). A creature can Grab an Edge to avoid falling. The trapdoor then slams shut, and the hazard rolls initiative.
Description
A trapdoor covers a 10-foot-square pit that's 30 feet deep and has 5 feet of water at the bottom. Four water spouts in the walls connect to hidden water tanks. Each water spout extends out of a different wall, 6 inches from the top of the pit.