Drowning Pit
Level 3Hazard (Complex)HazardMediumRemaster
AC
19
HP
60 (BT 30)
Speed
0 ft.
Perception
+0
Fort
+8
Ref
+5
Will
+0
Stealth DC
10
Immunities critical-hits, precision
Recall Knowledge DC 18 (arcana)
Abilities
Pitfall↺
Trigger A creature walks onto the trapdoor
Effect The triggering creature falls in and takes damage from the fall, reduced by 5 feet for falling into the water (typically 12 bludgeoning damage). A creature can Grab an Edge to avoid falling. The trapdoor then slams shut, and the hazard rolls initiative.
Disable DC 18 thievery (trained) to seal each water spout, DC 22 thievery (trained) to open the trapdoor, or DC 22 athletics to Force Open: Athletics the trapdoor
A trapdoor covers a 10-foot-square pit that's 30 feet deep and has 5 feet of water at the bottom. Four water spouts in the walls connect to hidden water tanks. Each water spout extends out of a different wall, 6 inches from the top of the pit.