Earth Mephit

Level 1
Creature· earthSmallLegacy
AC
15
HP
20
Speed
20 ft.
Perception
+3
Fort
+8
Ref
+4
Will
+3
Immunities bleed, paralyzed, poison, sleep
Languages petran
Senses darkvision, tremorsense 30 ft. (imprecise)
Skills athletics +6, stealth +2
Other Speeds burrow 20 ft., fly 15 ft.
Recall Knowledge DC 15 (nature)

Attacks

Melee Fist +8 (unarmed), Damage 1d6+3 bludgeoning

Abilities

Tremorsense (Imprecise) 30 feetinteraction
Fast Healing 2 (While Underground)
Breath Weapon◆◆

The earth mephit breathes rocks in a 15-foot area that deals 2d6 bludgeoning damage to each creature within the area (DC 17 reflex save).

The earth mephit can't use Breath Weapon again for .

Earth mephits are humorless and trudge about their tasks with little enthusiasm. They are somewhat more stout than other mephits, and their dark-brown or gray bodies are always coated with layers of dirt and filth. An earth mephit can fly, just as any other mephit, but the act of flight is uncomfortable and unnerving to them-they rarely ascend higher than 5 feet off the ground if they can help it.


Mephits-sometimes known as elemental scamps-are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.