Earth Mephit

Level 1
Creature· earthSmallLegacy
AC 15
HP 20 (fast healing 2 (while underground))
Speed 20 ft.
Fort +8
Ref +4
Will +3
Perc +3
Size Small
Common
Immunities bleed, paralyzed, poison, sleep
Spells
Arcane Innate Spells (DC 17, attack +9)
Languages petran
Senses darkvision, tremorsense 30 ft. (imprecise)
Speeds 20 ft., burrow 20 ft., fly 15 ft.
Skills athletics +6, stealth +2
Recall Knowledge nature DC 15

Attacks

Melee Fist +8/+3/-2(unarmed)
Damage: 1d6+3 bludgeoning

Abilities

Tremorsense (Imprecise) 30 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Fast Healing 2 (While Underground)defensive

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Breath Weapon◆◆offensive(arcane, earth)

The earth mephit breathes rocks in a 15-foot cone that deals 2d6 bludgeoning damage to each creature within the area (DC 17 reflex save). The earth mephit can't use Breath Weapon again for 1d4 rounds.

Description

Earth mephits are humorless and trudge about their tasks with little enthusiasm. They are somewhat more stout than other mephits, and their dark-brown or gray bodies are always coated with layers of dirt and filth. An earth mephit can fly, just as any other mephit, but the act of flight is uncomfortable and unnerving to them-they rarely ascend higher than 5 feet off the ground if they can help it.


Mephits-sometimes known as elemental scamps-are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.