Scorched Earth Mephit

Level 1
Creature· earthRareSmallLegacy
AC 16
HP 17 (Fast Healing 2 (while underground))
Speed 20 ft.
Fort +8
Ref +4
Will +3
Perc +3
Size Small
Rare
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 3
Spells
Arcane Innate Spells (DC 17, attack +9)
Languages petran, pyric
Senses darkvision, tremorsense 30 ft. (imprecise)
Speeds 20 ft., fly 15 ft., swim 20 ft.
Skills athletics +5, stealth +2
Recall Knowledge nature DC 20

Attacks

Melee Fist +8/+3/-2(unarmed)
Damage: 1d6+3 bludgeoning

Abilities

Tremorsense (Imprecise) 30 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Fast Healing 2 (While Underground)defensive

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Breath Weapon◆◆offensive(arcane, earth)

The scorched earth mephit breathes rocks in a 15-foot cone that deals 2d4 fire damage and 1d4 persistent fire damage to each creature within the area (DC 17 reflex save). The scorched earth mephit can't use Breath Weapon again for 1d4 rounds.

Magma Swimoffensive

A scorched earth mephit's swim Speed functions only when the elemental is Swimming through magma or molten lava.