Steel Mephit

Level 1
Creature· earthSmallLegacy
AC 14
HP 22 (fast healing 2 (while in Paravaax's aura))
Speed 20 ft.
Fort +9
Ref +3
Will +3
Perc +3
Size Small
Common
Immunities bleed, paralyzed, poison, sleep
Spells
Arcane Innate Spells (DC 17, attack +9)
Languages petran
Senses darkvision, tremorsense 30 ft. (imprecise)
Speeds 20 ft., burrow 20 ft., fly 15 ft.
Skills athletics +7
Recall Knowledge nature DC 15

Attacks

Melee Fist +8/+3/-2(unarmed)
Damage: 1d6+4 bludgeoning

Abilities

Tremorsense (Imprecise) 30 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Fast Healing 2 (while in Paravaax's aura)defensive

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Breath Weapon◆◆offensive(arcane, earth)

The steel mephit breathes shards of iron in a 15-foot cone that deals 2d4 slashing damage to each creature within the area (DC 17 reflex save). Creatures who fail their save against this effect also take 1d6 bleed. The steel mephit can't use its breath weapon again for 1d4 rounds.