Earth Scamp

Level 1
Creature· earthSmallRemaster
AC 15
HP 20 (fast healing 2 (while underground))
Speed 20 ft.
Fort +8
Ref +4
Will +3
Perc +3
Size Small
Common
Immunities bleed, paralyzed, poison, sleep
Spells
Arcane Innate Spells (DC 17, attack +9)
Languages petran
Senses darkvision, tremorsense 30 ft. (imprecise)
Speeds 20 ft., burrow 20 ft., fly 15 ft.
Skills athletics +6, stealth +2
Recall Knowledge nature DC 15

Attacks

Melee Body +8/+3/-2
Damage: 1d6+3 bludgeoning

Abilities

Tremorsense (Imprecise) 30 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Fast Healing 2 (While Underground)defensive

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Scree Breath◆◆offensive(arcane, earth)

The earth scamp breathes rocks in a 15-foot cone that deals 2d6 bludgeoning damage to each creature within the area (DC 17 reflex save). The earth scamp can't use Scree Breath again for 1d4 rounds.

Description

An earth scamp's rocky exterior could camouflage it well among loose rocks if not for the scamp's large eyes and bat-like wings. Earth scamps can fly, but the act of flight is uncomfortable and unnerving to them—they rarely leave the ground if they can help it. In fact, most earth scamps would rather never visit the surface at all, staying nestled deeply within the rocks they resemble.


Elemental scamps are bat-like critters marked by elemental powers. Scamps are dispatched from the Elemental Planes by more powerful residents or called to the Universe by neophyte summoners. All scamps have a hint of magical power due to a lingering connection to their home plane, which they largely use to pull simple pranks.

Scamps rapidly form a pecking order of cleverness. Humanoids often confuse scamps when meeting such creatures for the first time. These confused scamps usually resort to an escalating series of pranks and mischief, seeing what they can get away with to establish their place in the hierarchy.