Elder Elemental Tsunami

Level 14
Creature· aquaticHugeLegacy
AC 36
HP 260
Speed 35 ft.
Fort +26
Ref +28
Will +23
Perc +25
Size Huge
Common
Immunities bleed, paralyzed, poison, sleep
Resistances fire 10
Languages thalassic
Senses darkvision
Speeds 35 ft., swim 100 ft.
Skills athletics +28, stealth +28
Recall Knowledge nature DC 32

Attacks

Melee Wave +30/+25/+20(reach 20 ft.)
Damage: 3d12+16 bludgeoning
Effect: blinding sickness, push or pull 10 feet

Abilities

Water-Boundinteraction

When not touching water, the elemental tsunami is Slowed 1 and can't use reactions.

Vortexdefensive(aura, water)

50 feet. Water in the area that is in the same body of water as the elemental tsunami is difficult terrain for Swimming creatures that don't have the water trait.

Blinding Sicknessoffensive(disease)

A creature that takes damage from an elder elemental tsunami's wave Strike or Surge is exposed to blinding sickness. Saving Throw DC 34 fortitude Stage 1 carrier with no ill effects Stage 2 Enfeebled 1 (1 day) Stage 3 Enfeebled 2 (1 day) Stage 4 enfeebled 2 and permanently Blinded (1 day) Stage 5 Enfeebled 4 (1 day) Stage 6 Unconscious (1 day) Stage 7 death

Drenchoffensive(primal, water)

The elemental puts out all fires in a 20-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier).

Surge◆◆offensive

The elemental tsunami quickly expands its space to fill the area of its vortex. Creatures within the vortex's emanation take (6d12+8) bludgeoning damage (DC 34 fortitude save). A creature that fails this save is Pushed 20 feet. The elemental tsunami then retracts to its former space. A creature that takes damage is exposed to blinding sickness. The elemental tsunami can't Surge again for 1d4 rounds.

Push or Pull 10 feetoffensive

The elemental tsunami can also pull the creature. Requirements The monster's last action was a successful Strike that lists Push in its damage entry Effect The monster attempts to Shove the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.

Description

Elemental tsunamis are huge and destructive.


Water elementals can be very destructive, but often not intentionally so; just as water can bring life to those in need on the Material Plane, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.